VERY unfinished entry for the Game Makers' Toolkit 2026 Game Jam.

Our concept for the game is this: You play as a vampire (a Count, if you will). There are two phases to the game. In the first phase, you disguise yourself as you attempt to collect blood (your main resource) from unsuspecting villagers. Blood is your health, so you need to collect a lot to sustain yourself. However, you can also turn villagers into your undead thralls. You need to choose whether or not you'll harvest them for blood or use them to defend yourself in the second phase. In this second phase, you defend your castle against an army of knights using your thralls and your own attacks. There are countdowns to switch between each phase, and you have to survive a certain number of cycles to win.

As of now, we have only movement, some basic interaction, and pathfinding implemented. We didn't get a ton done, but we're still proud of what we were able to accomplish as busy adults over the weekend.

Published 7 days ago
StatusReleased
PlatformsHTML5
AuthorLyle Arcinas
ContentNo generative AI was used

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